

Mag's greatest weakness is her reliance on her abilities, requiring you to build around Ability Efficiency and regeneration to get the most out of her kit. Overall, Mag is the ultimate choice for players that love playing as casters or mages. One small mistake will kill you, but a good Mag player will keep allies topped off on overshields, rend enemies of armor, and funnel enemies into magnetic domes of death. To keep Mag and her allies alive, she'll use Polarize or Crush to restore everyone's shields. The Mag then fires high-damage projectiles into the dome to deal millions of damage per second, killing anything inside. Hits partially restore shields.Įndgame Mag builds create Magnetize domes and pull targets inside.
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The only major downside to Excalibur is that his stronger cousin, Excalibur Umbra, is a free upgrade obtained partway through Warframe's storyline. Overall, Excalibur is an excellent Warframe that is a great choice for all playstyles.


Radial Blind will keep you safe from enemy attacks, and Slash Dash serves as a good movement tool and solid damage skill for the Star Chart. This blade deals massive damage and releases energy waves with every strike.Įndgame Excalibur builds keep Exalted Blade active indefinitely, releasing a barrage of energy waves to disintegrate foes in your path.

Most of his abilities don't cost much Energy-the resource used to cast powers-so you'll be able to Slash Dash and use Exalted Blade quite often. His abilities allow him to quickly dash between targets, blind enemies, and summon an ethereal sword that releases projectiles with every attack.
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One boss fight mid way through gave me the false impression that the mod was over, guess again! The ending provides a huge shootout with 2 aircrafts and goes out with a bang.Excalibur is a melee character that specializes in taking opponents out with swords.
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I found that there was a bit of puzzles do, like opening a door with the right code and turning the power on required a bit of exploration which is where I have the most fun and makes the place seem less linear.
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Probably the best Opposing Force mod ever made, Its got everything, a big variety of environments, sewers, night time outdoor area, reception area, warehouse, roads… every time you pass an area you feel like your getting out of there, many many black ops to kill and some dam good level design contribute to some of the best shoot outs of recent memory and it also makes it one of the most difficult mods I’ve played, fortifications with sentry guns, tripmines, outdoor alleys with snipers, crate warehouse with assassins and in general grenade happy operatives do not give you a easy time.
